Deus ex hells kitchen
Notably, during the fourth and final visit to UNATCO, clipping outside the area reveals a solitary mercenary thug, LAM's placed around the same entrance to the upper access for the Statue, and a Lockpick in a crate near a camera in front of the main entrance - all different to the final design.
In the final release, all instances of Liberty Island seen after the opening mission are inaccessible but partially-completed, and have unused obstacles, enemies and alternate geometry placement that suggest the player could revisit the area (or that they were earlier versions of the opening map).
#Deus ex hells kitchen mods#
Some mods restore the balance of these combat barks, which encompass a large number of the major characters in the game. Hundreds of combat barks and lines of NPC dialogue related to the player attacking them or switching their moods were planned to be included but never play, either due to typos in the gamecode or poorly-implemented programming.
#Deus ex hells kitchen Patch#
A map patch restores the "latest" version of the maps. Notably, many of these glitches or bugs were reverted in mods such as Deus Ex: Transcended and GMDX, which work to restore the content and correctly fix various level triggers and conversations.
#Deus ex hells kitchen Pc#
In a manner similar to that of Final Fantasy VII's PC port, the Game of the Year Edition of Deus Ex mistakenly uses versions of each level that are older than the retail release, making this trope prevalent as it unintentionally added bugs that either caused content to be unimplemented, bugged out or glitched.